WIN A TRIP TO THE NCAA FINAL FOUR

This is the Only Level Walkthrough. You might want to try this nice game. If you need a video walkthrough of This is the Only Level, check it out below.

This is the Only Level Description. The elephant forgot the rest of the levels, but luckily he still has one left! Help him beat it in all his metagaming glory. Use your keen knowledge of gaming and dexterity to manhandle your way through a variety of challenges. Get your mind out of the box for once! Take it outside for a walk, or maybe grab a bite to eat with it. Oh, and beat the level. There's only one.

Play This is the Only Level

This is the Only Level Walkthrough

Continue>>

Pyro 2 Walkthrough. A new point and click game from Kongregate. If you need some help in finishing the game, checkout the Video walkthrough of Pyro 2 below.


Play Pyro II

Pyro 2 Walkthrough

By MrRubix All Aces – Levels 1-30


All Aces – Levels 31-50


Bonus Level 1-10

Continue>>

Being One Episode 2 Walkthrough. Yey! There's the second episode of Being One by Psionic. If you need some help in finishing the game, Prid (youtube channel is Prid13) has come up with the text and video walkthrough of Being One Episode 2 - BloodBath. There are also codes, hints and tips that may help you guys. Check it out below.


Play Being One Episode 2 BloodBath

Being One Episode 2 - BloodBath Walkthrough



Text Walkthrough
1. Once The Game Starts, Move Right Ahead By Clicking The Arrow!
2. Click On The Box With Green Button, On Left-Side Of The Screen!
3. Use Mutli-Tool To Take Off All The Four Screws! Once Done, Click The Plate With “DO NOT REMOVE” On, To Take It Off. Then, Use Multi-Tool Again On Those Two Wires, And Connect Them After Cutting Them!
4. Click Down-Arrow To Zoom Out, And Go Up [Click Up-Arrow Twice]!
5. UV Lamp: Use On Above The EXIT Door = “There Is No Escape”
6. Move Twice Right!
DataPad = 1: On The Ventilation Machinery = “Graham McDonald”
UV Lamp: Above The Hall You Came From = “Otherworld Creatures”
7. Move Once Right, And Enter The “HABITATION” Door!
8. Move Forward, And Enter The Right-Side Door!
9. There Is A Dead Body With Massive Blood On The Floor, If You Look Really Close At It, You’ll Find A Key. Take It! Click On The Lockers To Zoom In, And Use Key On All Of Them. You’ll Find A Blueprint In One Of Them (Random Everytime). Open Blueprint, and Note The Code: 7 2 4 9!
UV Lamp: Use On The Ceiling, Next To The Light Farthest From You = “You Are Special”
DataPads = 3: 1st Is On The Black Chair. 2nd Is On The Left-Side Sofa. 3rd Is On The Right-Side Sofa = 1st “Walter Grafenburg” 2nd “Faye Ketan” 3rd “Brock Hardington”
Blood Samples = 2: 1st Is Under The Black Chair. 2nd Is On The Right-Side Sofa, Nearest To You!
10. Leave The Room, And Enter The Left Door!
DataPads = 3: 1st Is On Left-Side Bed, Nearest To You. 2nd Is On The Left-Side Bed, Farthest From You. 3rd Is On Right-Side Bed, Farthest From You = 1st “Thomas Genghis” 2nd “David Koshin” 3rd “Maria Shinara”
UV Lamp: Use On The Floor, In Middle Of The 4 Beds = “Need More Blood”
Blood Sample: On The Bottom-Right Corner!
Extra Bonus: If You Click The Vent, Behind All The Beds, The Screen Will Zoom In. Once Zoomed, Use Multi-Tool To Remove The Vent. Once You Remove It, A Vampire Will Attack You. By This, You’ll Earn Some Extra Points!
11. Leave The Room, And Enter The Storage Room! Click On The Blueprint Near The Entrance, And Note The Code: 2 2 3 6!
DataPad: On The Container, Next To The Entrance. Near The Left-Side Of The Screen = “Warren Davies”
UV Lamp: Use On The Wall, Next To The Blueprint = “I Want To Taste You”
Blood Sample: On The Container, The First One On Right-Side Of The Screen!
12. Leave The Room, And Stay Where You Are [Outside Those 3 Rooms]!
DataPad: On The Floor, Right-Side Of The Screen = “Kara Johnson”
UV Lamp: Use On The Wall Where The Down-Arrow Is = “Watch Your Back”
Blood Sample: On The Floor, Next To The Entrance Of The Storage Room!
13. Leave, And Then Move Forward Where There Are Circles Spinning Around You [Scanning Room]!
14. Move Twice Right [Outside RESEARCH Door]!
UV Lamp: Use Above The “RESEARCH” Door, Between Those Two-Colored Lines [Black/Yellow] = “You Are Not Like Us”
15. Enter The Door, And Move Forward Through Scanning Room, Until You’re In A Big Hall With 3 Doors!
DataPad: On The Floor, Below The Middle Door = “Philip Reilly”
Blood Sample: On The Floor, Bottom-Right Corner Of The Screen!
16. Enter “Examination Room 1″ [Door On Left-Side]! Once Inside, Look At The Blueprint On The Floor, Next To The Victim Farthest From You. Note The Code: 8 6 5 4! There Is A Keypad, Below The Green Light. Once Zoomed In, Enter The Code You Just Got: 8 6 5 4!
Datapads = 2: 1st One Is Near The Bottom-Right Corner. 2nd Is On The Feet Of The Victim Farthest From You = 1st “Ashton Blake” 2nd “Dr. Bhakta”
Blood Sample: Next To The First Victim, The One Nearest To You! If You Look The Right-Side Of His Body, You’ll See It!
17. Leave The Room, And Enter “Examinator Room 2″ [Door On Right-Side]! Click On The Keypad [Left-Side Of The Screen], And Enter The Code From The Previous Blueprint: 2 2 3 6!
DataPads = 2: 1st One Is On The Bottom-Right Corner Of The Screen. 2nd Is On The Floor, Below The Red Light = 1st “Bill Williams” 2nd “Token Coolname”
UV Lamp: Use On The Wall, Right-Side Of The Screen = “I Can Smell Your Blood”
Blood Sample: On The Floor, Bottom-Left Corner Of The Screen!
18. Leave The Room, And Click On The Keypad, On The Middle Door [It's Green]. Enter The Code From The First Blueprint: 7 2 4 9!
19. Enter The Middle Door, And Click On The Cube With Some Scroll Pieces On It [Right-Side Of The Screen], To Zoom In A Puzzle. Place The Pieces Where They Should Be, To Read The Text. Once Done, Use UV Lamp On The Scroll To Reveal A Code: 6 9 8 3! Click The Scroll To Zoom Out!
DataPads = 2: 1st Is On The Right-Side Of The Metal Coffin. 2nd Is On The Left-Side Of The Metal Coffin = 1st “Mary Plunkett” 2nd “Rutger Hasslekrieg”
20. Star With The First Power Panel [Top Of Screen], And Open It With The Multi-Tool. Once Opened, Place The Pieces On The Correct Position. Do This With Those 2 Others, Power Panel 2 & 3! Once Done, Click On The Keypad On The Metal Coffin [You Can't Access The Keypad, If You Don't Have 8 Blood Samples]. Enter The Code From The Scroll: 6 9 8 3!
21. Once Done, The Coffin Will Open. You’ll See A Dead Vampire! Take His Gun, And Leave The Room!
22. Prepare For Some Action. Equip You’re Gun, And Shoot The Vampires That Appear. Hint For The Boss: Shoot On His Chest!
23. Once Killed All Of Them, Leave The Room!
24. Once You Leave The Room, You’ll Stand In Front Of The EXIT, Which Is Open! What Are You Standing There For, GET OUT OF THERE!
25. CONGRATULATIONS! You Escaped The Episode 2, Of The Being One Series. Unforunately, There Is Going To Be A Third Part, Which Is Good For Us Humans, But Not The Main Person In The Game!

Continue>>

Bermuda Escape Walkthrough. A nice escape game by arcadetown, Bermuda Triangle Escape is an adventure game where you have to find a way to escape the Bermuda Triangle. I haven't finished this game yet so I search for a video walkthrough and found one. Check it out below.


Play Bermuda Escape

Bermuda Escape Walkthrough

Continue>>

Kidnapped by Pirates Walkthrough. The sequel to Kidnapped by Aliens, this game is created by Selfdefiant for flonga.com. If you need a text or video walkthrough of Kidnapped by Pirates, check it out below.



Play Kidnapped by Pirates

Kidnapped by Pirates Walkthrough



Kidnapped by Pirates Walkthrough

Start by going left and sliding the band on the barrel, not the barrel itself. You will reveal a crowbar, take the crowbar and use it to remove the lid from the crate to the left of the barrel. Look inside of the barrel and you will find a gold brick on the bottom. Move left again and then use the gold brick to break the lock. Move forward and move the boxes on the floor to reveal a key. Note the sword that is too heavy for you at the moment. Move forward there are 4 doors. Enter room top left, get cannon ball. Go back to the hallway and enter room bottom left after unlocking the door with the key. Place cannon ball into front left cannon and then grab the cog behind the cannon and the key. Go back to hallway and use the key to unlock bottom right room. Enter room, take the hammock and look at the boot. The boot reveals left, left, right, left clue, Use clue to open locker, take key and lighter. Go back to hallway and enter room top right. Use the lighter to light the lamp, place cog on the peg on the wall, then pull lever. Go back to the hall and move forward to the second floor. Enter room top left, use crowbar to open door, take rope. Go back to hallway enter room bottom left, look at barrel, note the numbers 3,5,4. Head back out to the hallway and click on the bottom right door. A key pad will appear, enter 3,5,4 and enter the room. Take a look at the anchor for a clue, Green Beard is the Pirate Captain. Take the oar, look at the papers on the desk. The one tells of coordinates, another note tells that the order is N,E,S,W which makes the numbers, 7394. Use the number code to open the box on the desk. Take the diamond and head back out to the hallway. Use the key to unlock the door top right, move mattress on the right out of the way. Place the rope onto the trap door, and then attach the hammock to the other end of the rope. Go downstairs and grab a cannon ball and place it in the hammock, it isn’t enough weight, you will have to go back downstairs and grab another cannon ball to place in the hammock to have enough weight to open the trap door. Go down the stairs and click on the control panel. Insert the diamond into the small slot, bottom left. Then turn the unit on. Enter the Captains name “Green Beard” and press enter. The door will open to reveal loot and a shield. Take the shield and note that it gives you strength. Head upstairs and note a place on the wall for the shield. Don’t place the shield on the wall just yet, First go back down and get the sword. Then go back and place the shield on the wall and then use the sword to insert into the slot using it as a lever. Then go back out to the hallway and head forward. If you picked up the oar, you will be able to click on the side of the boat to jump into the life boat. You have just escaped being kidnapped by pirates.

source: flonga

Continue>>